Fermi’s Paradox: Why We Haven’t Met Any Aliens

Seed Magazine takes a look at Fermi’s Paradox:

Sometime in the 1940s, Enrico Fermi was talking about the possibility of extra-terrestrial intelligence with some other physicists. They were impressed that life had evolved quickly and progressively on Earth. They figured our galaxy holds about 100 billion stars, and that an intelligent, exponentially-reproducing species could colonize the galaxy in just a few million years. They reasoned that extra-terrestrial intelligence should be common by now. Fermi listened patiently, then asked, simply, "So, where is everybody?" That is, if extra-terrestrial intelligence is common, why haven’t we met any bright aliens yet? This conundrum became known as Fermi’s Paradox.

"The Paradox has become even more baffling" in the past 60 years, as the technology to conduct the search for intelligence has improved dramatically with no results, according to the article’s author, Professor Geoffrey Miller of the University of New Mexico. Miller posits a radical hypothesis:

I suggest a different, even darker solution to the Paradox. Basically, I think the aliens don’t blow themselves up; they just get addicted to computer games. They forget to send radio signals or colonize space because they’re too busy with runaway consumerism and virtual-reality narcissism. They don’t need Sentinels to enslave them in a Matrix; they do it to themselves, just as we are doing today. Once they turn inwards to chase their shiny pennies of pleasure, they lose the cosmic plot. They become like a self-stimulating rat, pressing a bar to deliver electricity to its brain’s ventral tegmental area, which stimulates its nucleus accumbens to release dopamine, which feels…ever so good.

It’s an interesting theory. Perhaps ET is too busy playing Pac Man (does that reveal I’m a Gen Xer or what?) to care about reaching out to explore our solar system. Zoning out takes precedence over homing in for alien species, says Miller:

This is the Great Temptation for any technological species—to shape their subjective reality to provide the cues of survival and reproductive success without the substance. Most bright alien species probably go extinct gradually, allocating more time and resources to their pleasures, and less to their children. They eventually die out when the game behind all games—the Game of Life—says "Game Over; you are out of lives and you forgot to reproduce."

 The full entertaining article can be found here